

It's always good to have the originals on hand just in case something weird happens. Before you do anything else, copy the original XNB to some other location as a backup in case you mess something up or change your mind or whatever. Portraits are stored in WhereverSteamRunsFromOnYourMachine:\Steam\steamapps\common\Stardew Valley\Content\Portraits.
#Stardew valley mods portrait free#
If you have any questions feel free to ask! I'm not an expert but I do know a bit. "Target": "content/assets/portraits/abigail.xnb",Īnd name it whatever.json This tells the game to use your files (the location on the bottom) instead of the original files (location on top). Then open up a notepad (Notepad++ is especially good) and put something like this in

#Stardew valley mods portrait mod#
The edited files should now be in the xnb, which you can either use to replace your own files (if you just want them in your game) or in a mod! If its a mod, place the edited xnb files in a folder named assets, then in a folder of your mod name. Simply edit these and stay within the border, when done save your work and then run the pack.batch. The unpacked files should show up in the unpacked folder. Look in the Stardew assets for the character portrait.xnb that you want and place it in the packed folder, then run the unpack.batch.
